Bewertung: 3 von 5.



The Banished Lands are torn by war as the army of High King Nathair sweeps the realm challenging all who oppose his holy crusade. Allied with the manipulative Queen Rhin of Cambren, there are few who can stand against him. But Rhin is playing her own games and has her eyes on a far greater prize . . .

Left for dead – her kin have fled and her country is overrun with enemies – Cywen fights to survive. But any chance of escape is futile once Nathair and his disquieting advisor Calidus realize who she is. They have no intention of letting such a prize slip from their grasp. For she may be their one chance at killing the biggest threat to their power.

Meanwhile, the young warrior Corban flees from his conquered homeland with his exiled companions, heading for the only place that may offer them sanctuary. But to get there they must travel through Cambren, avoiding warbands, giants and the vicious wolven of the mountains. And all the while Corban struggles to become the man that everyone believes him to be – the Bright Star and saviour of the Banished Lands.

Embroiled in struggles for power and survival, the mortal world is unaware of the greatest threat of all. In the Otherworld, dark forces scheme to bring a host of the Fallen into the world of flesh to end the war with the Faithful, once and for all.


Valour by John Gwynne

15/25 (60%) 3 stars.
Better than Malice, but not excellent: still too many tiny mistakes that kept catapulting me out of it. The writing style just isn’t my thing. Vlog:

The bad:

-it’s redundant. The good guys run away from the bad guys to a kingdom, then the bad guys conquer that kingdom and its castle. Conveniently, there’s always a secret passageway that allows the good guys to escape to another kingdom. Then the bad guys conquer that kingdom…
-the entire Maquin storyline seems pointless so far
-I hate that half the people that are supposed to have kicked the bucket in Malice are still alive
-I didn’t feel stakes because noone important was ever killed until the end
-the chapters are much too short, sometimes less than two pages which made it hard for me to connect to the characters
-the female POVs are just angry tomboys: pretty much everyone feels the same
-wounded warriors who heal faster than Super Mario
-the dialogue
-the writing
-how the good ideas were written in the concrete scenes
-the beginning
-the ending

what’s good:
-the general plotline of that otherworldly threat
-the action scenes
-Camlin’s and Dath’s character development
-the part between 40-80% of the book
Dialogue 2
Setting 3
Characters 3
Writing Style 3
Plot 4

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